![]() Their consistent rate of fire and damage output makes them an appealing choice, though most lack the potential for high burst damage available to many shotguns, sniper rifles, and even some heavy pistols. No longer exclusive to the Soldier, Assault Rifles are a viable option for any class. Assault Rifle Damage 1 - 7 (Kinetic Pulsar).Your entire squad's assault rifles are now much more accurate. Provides +25% assault rifle damage against armor, shields, and biotic barriers. Assault Rifle Penetration (Tungsten Jacket).Upgrades See also: Upgrade Guide#Assault Rifle Upgrades, Research#Assault Rifles Acquisition: Dossier: Tali (Hardcore or Insanity only).Damage Multipliers (Armor / Barriers / Shields): x1.15 / x1.35 / x1.35.Level 8: Advanced Overkill Level 9: Increases damage by 18%. Talent Ranks Level 1: Overkill Level 2: Increases damage by 5%. ![]() They have a rate of fire of 10 shots per second. When active this causes the assault rifle to generate less heat (thus taking longer to overheat) and increases accuracy.Īssault Rifles is an excellent bonus talent for biotic or tech-focused characters. The Assault Rifle talent unlocks the Overkill ability. At close range, spraying bullets into a target is effective, if not as quick as a shotgun blast. ![]() Short, controlled bursts and a crouching stance are required to hit anything at long range. Their automatic fire makes assault rifles perfectly designed for taking down enemies quickly or providing cover fire, but due to their high recoil, sniping with assault rifles is very difficult. Assault rifles are designed for any combat situation, allowing for close-, medium-, and even (in the right circumstances) long-range combat. ![]() Assault rifles refer to both the weapon type and the combat-oriented talent available only to Soldiers, the Turian Agent, and the Krogan Battlemaster as a starting talent. ![]()
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